Back to Evolution Project page
00001 #ifndef SPRITE
00002 #define SPRITE
00003
00004 #include <stdio.h>
00005 #include <stdlib.h>
00006 #include <glib.h>
00007
00008 #ifdef __cplusplus
00009 extern "C" {
00010 #endif /* __cplusplus */
00011
00012
00013 #define SPRITE_TYPE_SPRITE 1
00014 #define SPRITE_TYPE_GROUND 2
00015 #define SPRITE_TYPE_NONE 0
00016 #define SPRITE_TYPE_SPRITE_STRING "sprite"
00017 #define SPRITE_TYPE_GROUND_STRING "ground"
00018
00019 #define UNIT_WIDTH 20
00020 #define UNIT_HEIGHT 20
00021
00022
00023 #define CURRENT_FILE_MAJORVERSION 1
00024 #define CURRENT_FILE_MINORVERSION 0
00025
00026 //Format of header of the file that store the map of level on disk
00027 //The size of this structure should be 1024
00028 typedef struct file_header {
00029 long int major_version, minor_version; //version of file format
00030 long int level_width, level_height; //width and height of map
00031 long int num_sprites_on_screen; //number of sprites on screen
00032 long int num_grounds_on_screen; //number of grounds on screen
00033
00034 char reserved[1000]; //Bytes remaining to complete 1024
00035 } file_header;
00036
00037 //sprite structure
00038 typedef struct sprite {
00039 int id;
00040 char name[300];
00041 char filename[1000];
00042 char filename_tga[1000];
00043 char description[1000];
00044 int sizex, sizey;
00045 int width_pixels, height_pixels;
00046 int type; //Type of the sprite
00047 void *pixmap; //GdkPixmap or CL_Surface
00048 void *mask; //GdkBitmap
00049 } sprite;
00050
00051
00052 typedef struct sprite_unit {
00053 int unitx, unity;
00054 int sprite_id;
00055 struct sprite *sprite;
00056 } sprite_unit;
00057
00058 typedef struct unit {
00059 int sprite_id;
00060 int draw_here; //boolean - indicate if the sprite should be drawed in this unit.
00061 sprite_unit *sp_unit;
00062 } unit;
00063
00064 typedef struct rect {
00065 int x, y, sx, sy;
00066 } rect;
00067
00068 #define CONFIG_FILENAME "/etc/evolution.config"
00069 #define LEVELEDITORFILE "sprite_list.rc"
00070
00071 gchar sprites_dir[1000];
00072 gchar sprites_dir_home[1000];
00073 GList* sprite_list; //List of "ground" sprites
00074 GList* sprite_list_sp; //List of "sprite" sprites
00075
00076 GList *sp_unit_list; //List of ground on the screen
00077 GList *sp_unit_list_sp; //List of sprites on the screen
00078
00079 unit *level; //Array of ground units
00080 unit *levelsp; //Array of sprite units
00081 int level_width, level_height; //Width and height in units
00082
00083 void read_sprite_from_file(FILE* f, sprite* sp, gchar *sp_dir);
00084 void read_all_sprites(char* filename, gchar *sp_dir);
00085 void print_sprite_info(sprite* sp);
00086 int get_unit_from_pixelx(int pixels);
00087 int get_unit_from_pixely(int pixels);
00088 sprite *get_sprite_from_id(GList *splist, int id);
00089 sprite_unit *sprite_unit_add(GList **unit_list, sprite *sp, int x, int y);
00090 int can_place_sprite_on_unit(sprite *sp, int x, int y);
00091 void delete_sprite_unit(sprite_unit *sp_unit);
00092
00093 //returns the rect to be updated
00094 rect add_sprite_on_unit(sprite *sp, int x, int y);
00095 rect delete_sprite_on_unit(unit *unitmap, int x, int y);
00096
00097 //Function to open and save the files...
00098 int save_level_to_file(FILE *f);
00099 int open_level_from_file(FILE *f);
00100
00101 void resize_array_of_units(void); //(Re)initialize array of units...
00102 void update_list_of_units(void); //Updates values in list of sprites and ground on screen, to save a file.
00103 int file_exists(gchar *fn); //Returns 1 if the current file exists...
00104
00105 void read_config(void);
00106 void init_variables(void);
00107
00108 #ifdef __cplusplus
00109 }
00110 #endif /* __cplusplus */
00111
00112
00113
00114 #endif //SPRITE
1.0.0 written by Dimitri van Heesch,
© 1997-1999