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#ifndef SCREENLOADLEVEL_EVO #define SCREENLOADLEVEL_EVO #include "Screen.h" class TScreenLoadLevel : TScreen { public: TScreenLoadLevel (CL_ResourceManager* resources_new, TLevel * gamelevel) : TScreen(resources_new, gamelevel) { } virtual ~TScreenLoadLevel() { } virtual int Show(); private: protected: }; #endif //SCREENLOADLEVEL_SS