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00001 #ifndef SCREENLOADLEVEL_EVO 00002 #define SCREENLOADLEVEL_EVO 00003 #include "Screen.h" 00004 00005 class TScreenLoadLevel : TScreen { 00006 public: 00007 TScreenLoadLevel (CL_ResourceManager* resources_new, TLevel * gamelevel) : TScreen(resources_new, gamelevel) { 00008 } 00009 virtual ~TScreenLoadLevel() { 00010 } 00011 virtual int Show(); 00012 private: 00013 00014 protected: 00015 }; 00016 00017 00018 #endif //SCREENLOADLEVEL_SS