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#ifndef SCREENMENU_EVO #define SCREENMENU_EVO #include "Screen.h" #include <stdio.h> class TScreenMenu : TScreen { public: TScreenMenu(CL_ResourceManager *resources_new, TLevel * gamelevel): TScreen(resources_new, gamelevel) { } virtual ~TScreenMenu(){ } virtual int Show(); private: protected: }; #endif //SCREENMENU_SS