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#ifndef LEVEL_EVO #define LEVEL_EVO class TLevel { public: void Init(int width, int height); int LoadFromFile(char *filename); //Load file level... int Draw(void); //Draw the level on screen... void set_window(int x, int y, int w, int h); int get_offsetx(void) { return offsetx; } int get_offsety(void) { return offsety; } void set_offsetx(int ox); void set_offsety(int oy); private: int window_width; int window_height; int window_x; int window_y; protected: int read_images(void); int offsetx, offsety; }; #endif //LEVEL_EVO