Back to Evolution Project page
00001 #ifndef SCREENGAME_EVO 00002 #define SCREENGAME_EVO 00003 #include "Screen.h" 00004 00005 class TScreenGame : TScreen { 00006 public: 00007 TScreenGame(CL_ResourceManager *resources_new, TLevel *gamelevel): 00008 TScreen(resources_new, gamelevel) { 00009 } 00010 virtual int Show(); 00011 private: 00012 00013 protected: 00014 }; 00015 00016 00017 #endif //SCREENGAME_SS