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#ifndef SPRITE
#define SPRITE
#include <stdio.h>
#include <stdlib.h>
#include <glib.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#define SPRITE_TYPE_SPRITE 1
#define SPRITE_TYPE_GROUND 2
#define SPRITE_TYPE_NONE 0
#define SPRITE_TYPE_SPRITE_STRING "sprite"
#define SPRITE_TYPE_GROUND_STRING "ground"
#define UNIT_WIDTH 20
#define UNIT_HEIGHT 20
#define CURRENT_FILE_MAJORVERSION 1
#define CURRENT_FILE_MINORVERSION 0
//Format of header of the file that store the map of level on disk
//The size of this structure should be 1024
typedef struct file_header {
long int major_version, minor_version; //version of file format
long int level_width, level_height; //width and height of map
long int num_sprites_on_screen; //number of sprites on screen
long int num_grounds_on_screen; //number of grounds on screen
char reserved[1000]; //Bytes remaining to complete 1024
} file_header;
//sprite structure
typedef struct sprite {
int id;
char name[300];
char filename[1000];
char filename_tga[1000];
char description[1000];
int sizex, sizey;
int width_pixels, height_pixels;
int type; //Type of the sprite
void *pixmap; //GdkPixmap or CL_Surface
void *mask; //GdkBitmap
} sprite;
typedef struct sprite_unit {
int unitx, unity;
int sprite_id;
struct sprite *sprite;
} sprite_unit;
typedef struct unit {
int sprite_id;
int draw_here; //boolean - indicate if the sprite should be drawed in this unit.
sprite_unit *sp_unit;
} unit;
typedef struct rect {
int x, y, sx, sy;
} rect;
#define CONFIG_FILENAME "/etc/evolution.config"
#define LEVELEDITORFILE "sprite_list.rc"
gchar sprites_dir[1000];
gchar sprites_dir_home[1000];
GList* sprite_list; //List of "ground" sprites
GList* sprite_list_sp; //List of "sprite" sprites
GList *sp_unit_list; //List of ground on the screen
GList *sp_unit_list_sp; //List of sprites on the screen
unit *level; //Array of ground units
unit *levelsp; //Array of sprite units
int level_width, level_height; //Width and height in units
void read_sprite_from_file(FILE* f, sprite* sp, gchar *sp_dir);
void read_all_sprites(char* filename, gchar *sp_dir);
void print_sprite_info(sprite* sp);
int get_unit_from_pixelx(int pixels);
int get_unit_from_pixely(int pixels);
sprite *get_sprite_from_id(GList *splist, int id);
sprite_unit *sprite_unit_add(GList **unit_list, sprite *sp, int x, int y);
int can_place_sprite_on_unit(sprite *sp, int x, int y);
void delete_sprite_unit(sprite_unit *sp_unit);
//returns the rect to be updated
rect add_sprite_on_unit(sprite *sp, int x, int y);
rect delete_sprite_on_unit(unit *unitmap, int x, int y);
//Function to open and save the files...
int save_level_to_file(FILE *f);
int open_level_from_file(FILE *f);
void resize_array_of_units(void); //(Re)initialize array of units...
void update_list_of_units(void); //Updates values in list of sprites and ground on screen, to save a file.
int file_exists(gchar *fn); //Returns 1 if the current file exists...
void read_config(void);
void init_variables(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif //SPRITE
1.0.0 written by Dimitri van Heesch,
© 1997-1999