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ScreenLevelEditor.h

This is the verbatim text of the ScreenLevelEditor.h include file.
#ifndef SCREENLEVELEDITOR_EVO 
#define SCREENLEVELEDITOR_EVO 
#include "Screen.h"

/*
#include "Window.h"
#include "WindowLE_Level.h"
#include "WindowLE_Messages.h"
#include "WindowLE_ObjList.h"
#include "WindowLE_ObjProperties.h"
#include "WindowLE_sbup1.h"
#include "WindowLE_sbup2.h"
#include "WindowLE_sbdw1.h"
#include "WindowLE_sbdw2.h"
*/

#include "configs.h"

class TScreenLevelEditor : public TScreen { 
 public: 
  TScreenLevelEditor (CL_ResourceManager* resources_new, TLevel * gamelevel) : TScreen(resources_new, gamelevel) {
    /*
    window_array[0]= wnd_level = new TWindowLE_Level       (this, 4*UNIT_SIZE, 0, 
                                26*UNIT_SIZE, 26*UNIT_SIZE);
    window_array[1]= wnd_messages = new TWindowLE_Messages (this, 4*UNIT_SIZE, 0, 
                                26*UNIT_SIZE, 26*UNIT_SIZE);
    window_array[2]= wnd_objlist = new TWindowLE_ObjList   (this, 4*UNIT_SIZE, 0, 
                                26*UNIT_SIZE, 26*UNIT_SIZE);
    window_array[3]= wnd_objproperties = new TWindowLE_ObjProperties(this, 4*UNIT_SIZE, 0, 
                                     26*UNIT_SIZE, 26*UNIT_SIZE);
    window_array[4]= wnd_sbup1 = new TWindowLE_sbup1       (this, 4*UNIT_SIZE, 0, 
                                26*UNIT_SIZE, 26*UNIT_SIZE);
    window_array[5]= wnd_sbup2 = new TWindowLE_sbup2       (this, 4*UNIT_SIZE, 0, 
                                    26*UNIT_SIZE, 26*UNIT_SIZE);
    window_array[6]= wnd_sbdw1 = new TWindowLE_sbdw1       (this, 4*UNIT_SIZE, 0, 
                                26*UNIT_SIZE, 26*UNIT_SIZE);
    window_array[7]= wnd_sbdw2 = new TWindowLE_sbdw2       (this, 4*UNIT_SIZE, 0, 
                                26*UNIT_SIZE, 26*UNIT_SIZE);
*/         
  }
  virtual ~TScreenLevelEditor() {
    /*
    delete wnd_level;
    delete wnd_messages;
    delete wnd_objlist;
    delete wnd_objproperties;
    delete wnd_sbup1;
    delete wnd_sbup2;
    delete wnd_sbdw1;
    delete wnd_sbdw2;
    */
  }
  virtual int Show();
  /*
  virtual void OnMouseLeftClick(const CL_ClipRect& rectmouse);
  virtual void OnMouseRightClick(const CL_ClipRect& rectmouse);
  */
 private: 
  
 protected:
  /*
  TWindow* window_array[8];
  TWindowLE_Level* wnd_level;
  TWindowLE_Messages* wnd_messages;
  TWindowLE_ObjList* wnd_objlist;
  TWindowLE_ObjProperties* wnd_objproperties;
  TWindowLE_sbup1* wnd_sbup1;
  TWindowLE_sbup2* wnd_sbup2;
  TWindowLE_sbdw1* wnd_sbdw1;
  TWindowLE_sbdw2* wnd_sbdw2;
  //
  void draw_windows();
  */
};


#endif //SCREENLEVELEDITOR_EVO

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